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29 Years Later, Mod Fully ‘Voxelizes’ Doom

29 Years Later, Mod Fully 'Voxelizes' Doom
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gif: Identification software / Cheello / Kotaku

File this one under “mods you probably thought already existed”. With voxel deathnow you can play the legendary first person shooter from 1993 Condemn with all the monsters and items rendered in wonderfully thick 3D voxels. While shorter range voxel mods existed in the past, this one replaces almost any and all of the game’s old school 2D sprite-based enemies and items, giving the classic shooter a dimension. new and fun.

Released on Mod DB today by modder Daniel “Cheello” Peterson, Voxel Doom 1.0 It executes in GZDooma popular home port that greatly modernizes CondemnThe game engine for almost 30 years. Veteran Condemn Modders with WAD folders and folders are no strangers to GZDoom, but if you’re new to the world of Condemn mods, is an essential utility for adding more functionality to the original game (such as mouse gaze, jumping or crouching) as well as playing really cool mods like the Condemn “mega wad” stealth from the game’s own co-creator, John Romero.

Voxels, then, are like a three-dimensional version of typical 2D pixels. As “volume pixels”, voxels are simply points in 3D space that are assigned a size and color. Throw thousands and thousands of them on the screen at once and you get a unique kind of 3D graphics that, if you make them nice and chunky, can remind you of classic 2D sprites, but with an added dimension.

recent games like no man’s sky, Valheim, Y Demolish they have used voxel techniques to achieve their unique look and are often a favorite when creating destructiblesmalleable environments. The technology has been around for some time, showing up in games like Novalogic’s 1992 helicopter simulator. ComancheLooking Glass Underrated 1996 Terra Novaand the great 1999 action-adventure movie Pariah. In action, voxels can give off a bit of a “retro” vibe and that’s what makes adding them to classic sprite-based first-person shooters such a cool concept.

Of course the sky is the limit with the classic Condemn mods. Some expand on the original game, while others try to add more modern gameplay features. What makes Voxel Doom so great is that the change in graphics manages to preserve the original feel of the game while making it “pop” a bit more. That’s a far cry from more typical attempts to insert 3D models into these decades-old games, which usually end up looking flashy rather than true to the original aesthetic.

The mod’s creator discussed this very phenomenon in a stream showcasing the new mod with GZDoom developer Nash Muhandes, saying that “if you watch [the voxel models] at a certain angle, it looks like the original sprite.” This cool illusionary voxel effect is what originally drew Cheello to them. In Muhandes’ broadcast, they talked about how transforming 2D sprites into 3D voxels results in a kind of mind-boggling effect that doesn’t immediately seem out of place, but rather fits, especially in CondemnIt is the case, quite naturally in the scene.

Identification Software / Nash Muhandes

Stomping through the halls of Martian Hell with this mod is undoubtedly a fun time. Everything from demons to pickup and gear effects are now brought to life, but they still look a lot like classic sprites. While your actual weapons are still the regular 2D sprites, the weapon pickups in the environment look especially cool as they now rotate in place. The mod currently only works on the original from 1993. Condemnbut according to Cheello, “doom 2 The monsters will be completed in the very near future.”

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